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 [March 11, 2012] The Long Awaited Informational Update

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[March 11, 2012] The Long Awaited Informational Update Empty
PostSubject: [March 11, 2012] The Long Awaited Informational Update   [March 11, 2012] The Long Awaited Informational Update EmptySun Mar 11, 2012 7:59 pm

As some of you know the server has been undergoing a huge maintenance issue and has lost its dearly beloved plugins. We have begun updating our plugins and are very very slowly getting them back, but we fear that some of them will be gone for good. This is going to be a huge problem for our donators, and even players. Nothing to worry about, just those extra fun features we have, will most likely not be there anymore. Hopefully, soon enough garbagemule, the creator of mobarena, will update his plugin and we can continue our service of the mobarena plugin.

I would also like to inform you of the new features in the new update. Below you will see a list from the official minecraft forums that shows the entire list of every update in 1.2

1.2.3

March 2, 2012

Bug Fixes:
Fixed light bug at height 255.
Corrected Zombies and Skeletons not burning in sunlight. With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.

Corrected birch and spruce saplings not growing at height > 127.

Bugs:
Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
Vines turn grey ( like in terrain.png) when pressing f5 outside of the height limit
If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
Wolves can sometimes despawn in SMP.
Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
Glass can no longer be picked up using Silk Touch



1.2.2

March 1, 2012


Bug Fixes:
"Uploaded Minecraft 1.2.2 because birches and pine trees were missing..." Big trees, swamp trees and giant mushrooms generation fixed too.

Snow appears on Maps again.

Bugs:
Enchanted Tools and Armor have their labels glitched.
If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
Iron Golems become passive when in water.
Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.



1.2.1

March 1, 2012

New map file format called Anvil, allowing a new height limit (256 instead of 128). However, in the Nether, layers 128 to 255 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.

New Jungle biome.
Added Ocelots.
Added Cats.
Added Iron Golems.
New AI for mobs.
Tame wolves can have puppies.
Villagers will have children if there is room in their village.
Zombie sieges will occur occasionally at night.
Zombies break down doors on Hard and Hardcore Mode.
New items and blocks.
Crafting recipe for ladder now yields 3 ladders instead of 2.
Crafting recipe for slab now yields 6 slabs instead of 3.
Added rare drops for mobs.
Added the items Fire Charge and Bottle of Enchanting.
Added Redstone Lamps.
Added 3 new blocks ( ), that aren't yet used in survival, but only the (Circle Stone Brick is accessible in creative).
Changed Dispenser and Oak Sapling textures. ()
Slabs and Stairs can be placed upside-down by placing them below a block.
Placing blocks on Grass will replace it.
Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
Very rare Desert Wells can be found in Desert biomes.
Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
Collision Box on ladders readded.
Vines can now be climbed like Ladders.
Many other minor tweaks and fixes.
When in the Nether, Snow Golems will turn red, melt, and die same as when they are in deserts.
Abandoned Mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel.
F3 has some changes and additions: lc: Largest section height
b: Shows what biome you are in.
bl: Block brightness.
sl: Sky brightness.
rl: Raw brightness.
Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP.


Bug Fixes:
Doors have been updated so that double-doors work better with redstone.
Ambience works in Multiplayer.
Mob spawners show the correct mob in SMP (instead of a pig).

Bugs:
Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, Giant Mushrooms in Mushroom Biomes. 99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees.

Snow doesn't appear on maps.
F3 takes more resources than before (but less in SMP), making the game unplayable on old computers.
The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains").
Mushrooms are generated on bedrock layer in The Nether.
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.

I do hope you all enjoy this new update. Me and the staff will be working on a new spawn, or rather, a roof to the spawn. We decided to have a under-the-city-basement, our old spawn, as the main spawn, then you walk up some long, long, long, steps into a city. In this city we will be planning on putting faction halls, and hopefully more events/interactive things for our users.

In the meantime I stress to our players to vote for our server. It takes around a minute max and helps us out immensely if you do it everyday.
Each vote does count and helps us, even if you do not receive the benefit of being a premium user and getting the $1,000 in-game. It really helps us get more players and makes us feel better about our community.

I really do hope you all enjoy our server. I hope you all enjoy the new update and the features it brings. This brings a new maximum height of 256, talk about super high sky bases. Cats? Omg guys now we can have cats and dogs. Go cats and dogs... Clouds that cast shadows? Crap man.

Plugins still not fully updated:
Announcements
AutoCraft
Bookworm(Hoping to release to public soon and produce a library of player created books)
boosCooldown(Enjoy this while you can, no wait time for /home)
DwarfForge
FoundBoxx
GoldFall
HeroicDeath
IPGet
Lottery
MagicCarpet
MobArena
Multiverse
NoLagg
SpamHammer(We still have spam Protection, Don't Try it.)
SuperLog
TreeAssist
UtilityHats
VoxelSniper
WorldGuard(Will need this so we can re-open player owned shops.

Miscellaneous links:
Vote for us!
http://minestatus.net/11778-goodtimes/vote
Minecraft Updates
http://www.minecraftwiki.net/wiki/Version_history
Minecraft Forums
http://www.minecraftforums.org
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[March 11, 2012] The Long Awaited Informational Update
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