Within the 3D world lighting is Very important,
as In reality everything is lit by more than one source,
unless the circumstances are very precise
A very good technique every beginner should know in lighting is Three point Lighting.
Three point lighting works by using 2 mood lights and one fill light, The mood lights
convey the mood of the scene, and the fill light fills the scene with a warm or cool light.
How to create a 3 Point lighting Scenecreating a new project file and create simple plane. The dimensions are 4000m by 6000m, after that, change the segment value
(both Width and Height) to 1.
Make sure the plane is selected, then press C on your keyboard to convert the plane into editable Object. After that, click
on the Edge selection tool (see picture below), then, click on the longest back edge.
Whith the edge selected, press D on your keyboard to get the Extrude tool. Enter a value of 2500 to the Offset setting and
also a 90 degree edge angle click apply
Click on New Transform and enter a value of 3500 to the offset also a 90 degree edge angle click apply.
Now right click and click on Bevel. Hold shift and select the two edges selected in the picture below. When they are
selected, click on apply and apply the same settings as those in the screenshot below.
Create a new plane. Set the width to 3400 m and the height to 2300 m, after that, change the Orientation to +Z. When you are
done, place the plane to the far right of the studio, like I did in the screenshot below.
Duplicate the plane (Edit > Copy, Edit > Paste) and place it to the far left of the studio like I did in the screenshot
below. For later reference, Ill refer to the left plane as Plane 1 and the second plane as Plane 2.
Now, some basic lighting theory before moving to the materials!
To create a great studio lighting, well use a Cold light (Blue-ish color) and a Hot light (a warm color, like orange).
Those 2 lights and a fill light are really simple to set up and provide great result (as seen in the screenshot below).
Enough Talking, lets move on to the materials!
For the materials, just apply the settings highlighted in the screenshot below, simple enough =D. Be sure to apply the
materials to the correct planes
Before we do a test render, we need to tweak some render settings. So go to Render > Render settings. Click on Effect and
choose Global illumination. Apply the settings high-lighted in the screenshot below.
When your render is done, youll notice a pretty big problem we need more light in front of the studio. We need a fill light!
So lets do that!
Start by creating a 1600m x 5600m plane. With the Rotate tool, hold Shift and rotate it 45 degrees. After that, place it at
approximately the same place as in the screenshot below
Create a new material, and apply the high-lighted settings like in the screenshot below, finally, add the material to the
plane we just created
Much better! Feel free to adjust the brightness of each of the planes to your liking.